• Posted 27-Apr-2020

Gamification helps children to learn about illnesses and accept therapies

Hospitals are not playgrounds, but gamification helps children to learn about illnesses and makes therapy easier. This success story was part of the EIT Digital Venture Programme, supporting entrepreneurial teams with deep tech business ideas to finalise their MVP and start their venture.


  • Posted 20-Apr-2020

Why robots are being trained in self-awareness

Robots passing cognitive tests such as recognising themselves in a mirror and being programmed with a human sense of time are showing how machines are being shaped to become a bigger part of our everyday lives.


  • Posted 20-Apr-2020

Tool to map Dependencies to International Standards is available now

The EU Agency for Cybersecurity (ENISA) published a tool to map international security standards to interdependencies indicators.


  • Posted 20-Apr-2020

International Day of Human Space Flight: The challenges of long-term space travel

The International Day of Human Space Flight is an opportunity to celebrate our exploration of space, marking the day Yuri Gagarin orbited the Earth and became the first human in space. Since then, progress has been made: we have been to the Moon, built an orbital laboratory, the International Space Station (ISS), and sent probes to the distant corners of the solar system. But, as we look to Mars and beyond, we are faced with a new challenge: surviving for prolonged periods in an environment without air to breathe, water to drink, or soil to plant in.


  • Posted 20-Apr-2020

Graphene Flagship 2019 Annual Report on achievements and new directions

The 2019 annual report provides insight into the main achievements and success stories, covering topics from basic research and electronics to energy and healthcare applications.