The objective of the Horizon call on Interactive technologies (ICT-55-2020) is to support European industries and a competitive and sustainable ecosystem of European technology providers in interactive technologies. Focus is on developing richer virtual environments, new user interfaces and improved immersion maximizing the feeling of presence.
AdMiRe 952027 will use advanced mixed realities developing innovative solutions to bring a step change for TV audiences to interact at a totally new level, and bring thus a radical improvement in talent immersion and interaction with computer-generated elements for content creators.
ATLANTIS 951900 will use augmented reality (AR) to make the communication processes for interior designers, furniture retailers and renovation companies more effective by improving the user experience for the clients. The proposed authoring tool will enable the fusion of 3D elements with real scenes using artificial intelligence (AI) to facilitate more productive and effective content creation.
BRIDGES 952043 is proposing a solution for remote group interactions in a room-scale mixed reality environment. The solution will be validated in two major European airports in Greece and in Germany for the training of firefighters and first responders as well as in a museum in Greece to enhance visitors’ learning experience.
eTryOn 951908 aims to revolutionise the fashion industry by combining VR and AR to produce engaging, high-quality, virtual try-on experiences with photorealistic 3D avatars. Three apps (creative, social and e-commerce) will offer solutions for fashion designers, social media influencers and online shoppers
HoviTron 951989 will develop a novel 3D light-field system that supports holographic vision for a more efficient remote control in tele-robotic applications. In conventional stereoscopic displays, the brain receives mismatching cues between the distance of a virtual 3D object and the distance required for the eyes to focus on that object. This discrepancy might cause focusing problems, visual fatigue and eyestrain. By solving this problem, HoviTron holographic headset aims to provide operators with enhanced visual comfort for longer working periods.
INVICTUS 952147 is developing a tool to create and edit high-fidelity avatars in both appearance and motion. The ability to transfer shapes between characters, perform stylization of appearance, adapt and transfer motions and a story authoring tool will immerse storytellers in virtual representations of their stories improving productivity and creativity. The avatars can then be easily integrated into movies, games and immersive productions in augmented and virtual reality (AR/VR).
xR4DRAMA 952133 aims to improve the management of natural disasters, man-made crises or public events by developing a XR solution that enhances situational awareness. First responders, local authorities, security forces, media companies or event planners will be able to use xR4DRAMA's solution, both remotely and on site, to have an augmented and shared perception of a given situation, and thus have all the necessary information before planning any actions.
PrismArch 952002 aims to achieve a “prismatic blend” between aesthetics, simulation models and meta-information that can be presented in a contextualized and comprehensive manner in VR. By supporting dynamic collaboration among architects, structural and MEP engineers, PrismArch will allow them to jointly decide, preview and assess the outcome of their decisions towards a universal optimal solution in real-time.
SOCRATES 951930 proposes to develop and demonstrate a VR solution that uses embodiment to treat obesity. By allowing the patients to inhabit compelling virtual avatars, so they can see and interact with themselves in an immersive way, the project aims to address the root causes of obesity, rather than treating the symptoms.
Source: Digital Single Market News (https://bit.ly/2EEd900)